#pragma once
#include "cobject.h"
#include "cModelMgr.h"
#include "cMacro.h"

class cGround 
{
public:
	cObject Ground[3];

public:
	cGround(void);
	virtual ~cGround(void);

	void Update( D3DXVECTOR3 getPlayerPos );
	void Create();
	void render( bool bDraw );
};
